PachaPixel: 3D Archaeology
RENDER_ENGINE: START
PachaPixel sits at the intersection of autonomous flight hardware, high-performance on-premise computing, and historical preservation. Its primary objective: to build highly precise digital twins of archaeological ruins (such as Pumapungo) and commercial properties.
The Acquisition Pipeline
Accuracy cannot rely on manual piloting; it demands strict, pre-programmed flight plans:
- Mission Design: Leveraging Litchi to establish precise 3D waypoints, flight paths, and strict camera overlaps (80% frontal, 80% lateral).
- Execution: Multi-grid flight paths to guarantee comprehensive physical capture from every angle.
On-Premise Processing (WebODM)
Processing thousands of high-resolution RAW images on public cloud SaaS is costly and introduces massive network bottlenecks. PachaPixel utilizes a clustered Proxmox VE running WebODM (Open Drone Map) inside GPU-passthrough Docker containers.
# Typical command structure to spawn a processing node
./webodm.sh start --node-port 3000 --max-concurrency 8
Generated Artifacts
- Georeferenced Orthomosaics (Sub-centimeter resolution)
- Digital Elevation Models (DEM) & Digital Terrain Models (DTM)
- High-Density 3D Point Clouds (.las, .obj, .ply formats)
Performance: Workloads that take days on standard consumer workstations are processed in hours due to dedicated hardware accelerator allocation within our containerized LXC nodes.